Research Publications

  • Parsons, T.D., & McMahan, T. (under review). Virtual Environment Grocery Store (VEGS): A Comparative Study on the Predictive Ability of the Support Vector Machine, K-Nearest Neighbors, and Naïve Bayes.
  • Asbee, J., McMahan, T., & Parsons, T.D. (under review). Computation and Statistical Modeling of the Virtual Reality Stroop Task.
  • Asbee, J., McMahan, T., & Parsons, T.D. (under review). Virtual Reality Stroop Task (VRST) Factor Analysis
  • Parsons, T.D., McMahan, T., & Parberry, I. (2022). Neurogaming-based Classification of Player Experience Using Consumer-Grade Electroencephalography. IEEE Transactions on Affective Computing. [IF = 7.512]
  • Cleary A., Neisser, J., McMahan, F., Parsons, T.D., Alwaki, A., Okada, N., Vosoughi, A., Khedler, A., Drane, D., & Pederson, N. (2021). Subjective Distinguishability of Seizure and Non-seizure Déjà Vu: A Case Report, Brief Literature Review, and Research Prospects. Epilepsy & Behavior, 125, 1-7. [IF = 2.937]
  • McMahan, T., Duffield, T., & Parsons, T.D. (2021). Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task. Frontiers in Virtual Reality.1-11.
  • Parsons, T.D., McMahan, T., & Barnett, M. (2020). Assessment of cognitive and functional performance using a Virtual Environment Grocery Store with environmental distractors. Annual Review of CyberTherapy and Telemedicine, 18, ##-##. [SJR = 0.241]
  • McMahan, T., & Parsons, T.D. (2020). Adaptive Virtual Environments using Machine Learning and Artificial Intelligence. Annual Review of Cyber Therapy and Telemedicine, 18, ##-##. [SJR = 0.241]
  • Parsons, T.D., Duffield, T., McMahan, T., & Diaz-Orueta, U. (2019). Virtual School Environments for Neuropsychological Assessment and Training. In T. Parsons, L. Lin, & D. Cockerham (Eds.). Mind, Brain, and Technology: How People Learn in the Age of New Technologies, (pp. 123- 160), New York: Springer-Verlag.
  • Parsons, T. D., McMahan, T., & Kane, R. (2018). Practice Parameters Facilitating Adoption of Advanced Technologies for Enhancing Neuropsychological Assessment Paradigms. The Clinical Neuropsychologist , 32, 16-41.
  • Parsons, T.D., & McMahan, T. (2017). An Initial Validation of the Virtual Environment Grocery Store. Journal of Neuroscience Methods, 291, 13-19.
  • Parsons, T.D., Schermerhorn, P., & McMahan, T., Asbee, J., & Russo, N. (2017). An initial validation of virtual human administered neuropsychological assessments. Annual Review of CyberTherapy and Telemedicine, 15, 123-128.
  • Parsons, T. D., McMahan, T., Melugin, P., & Barnett, M. (2017). Virtual Environment Grocery Store. In R. Kane & T.D. Parsons (Eds,). The Role of Technology in Clinical Neuropsychology, (pp. 143-174). Oxford University Press.
  • Parsons, T.D., Barnett, M., & McMahan, T. (2016). Impact of Distractors on Executive Control in Older Adults: Construct-Driven and Function-Led Approaches to Neuropsychological Assessment. Annual Review of Cyber Therapy and Telemedicine, 14, 71-77.
  • Venturini, E., Riva, P., Serpetti, F., Romero, L., Pallavincini, F., Mantovani, F., Cloutier, R., McMahan, T., Stonecipher, K., & Parsons, T.D. (2016). A comparison of 3D versus 2D virtual environments on the feelings of social exclusion, inclusion and over-inclusion. Annual Review of CyberTherapy and Telemedicine, 14, 89-94.
  • McMahan, T., Parberry, I., & Parsons, T.D. (2015). Modality Specific Assessment of Video Game Player's Experience Using the Emotiv. Entertainment Computing, 7, 1-6.
  • McMahan, T., Parberry, I., & Parsons, T.D. (2015). Evaluating Player Task Engagement and Arousal using Electroencephalography. Procedia Manufacturing, 3, 2303 – 2310.
  • Parsons, T.D., Barnett, M., & McMahan, T. (2015). Virtual Multiple Errands Test for Ecologically Valid Assessment of Cohort Memory Effects. Archives of Clinical Neuropsychology, 30, 8.